All my modular pieces from Maya and in my test level before porting them over to my main level in UE4.
ET17 Advanced 3d Level Design
Thursday, March 26, 2015
Thursday, March 12, 2015
Week 02/03
This is the level I am using to set up my game mechanics and test my modular pieces before I migrate them to my main level.
Link to Video:
Additional BSP add-ons
Obstacles and Enemies Breakdown Sheet
WIP
WIP Obstacles and Enemies Sheet | |||||||||||
Levels
| |||||||||||
Enemies & Obstacles
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
| |
Grappling Hook
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| |||
Range Attack
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||
Zipline
|
X
|
X
|
X
|
X
|
X
|
X
| |||||
Activate/Deactivate
Alarm
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Wing Suit/Glider Pack
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Open/Pick
Lock
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| |||
Open Chest
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Melee Combat
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| |
Push/Pull
Trigger
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Wall
Climb/Scaling
Shimmy
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
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