Week 02/03
This is the level I am using to set up my game mechanics and test my modular pieces before I migrate them to my main level.
Link to Video:
Additional BSP add-ons
Obstacles and Enemies Breakdown Sheet
WIP
WIP Obstacles and Enemies Sheet | |||||||||||
Levels
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Enemies & Obstacles
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1
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2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
10
| |
Grappling Hook
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X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| |||
Range Attack
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||
Zipline
|
X
|
X
|
X
|
X
|
X
|
X
| |||||
Activate/Deactivate
Alarm
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Wing Suit/Glider Pack
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Open/Pick
Lock
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| |||
Open Chest
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Melee Combat
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| |
Push/Pull
Trigger
|
X
|
X
|
X
|
X
|
X
|
X
|
X
| ||||
Wall
Climb/Scaling
Shimmy
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
|
X
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